Sekiro Guide: Shadows Die Twice. Tips for starting the game

Although Sekiro: Shadows Die Twice In many ways, I moved away from the standards of the genre specified Dark Souls , You can't call it less complicated. Even the most experienced fans of the Souls Series can get stuck on the first boss, and the reason lies not only in new enemies and mechanics-the approach to passing has noticeably changed. If Dark Souls usually joke that the most important skill there is a roll, then Sekiro simply does not have such a “most important skill”. There is only one requirement for the player: to hone all your skills to the ideal.

Our tips are for everyone who wants to spend as little time and nerves as possible and spend the first hours in the game with the maximum benefit.

Buy a game | SEKIRO launch center: Shadows Die Twice

Stealth Mechanics

Before starting a story about the combat system, we will give the first and most important advice: if there is a chance not to fight at all, be sure to use it. Quiet murders are one of the main tricks of the Sinobi, and where they are not applicable, secrecy allows you to at least start the battle on their conditions. The design of locations in every possible way has a stealth: almost every wall, a house or a tree can climb or jump on a hook-cat. In addition, there are enough bushes at the levels, from which it is so convenient to attack anything unusual enemies. You can act in the classical manner of the Assassins: climb onto the hill, and then jump onto the enemy from above and deliver a deadly blow. In addition, a hide and seek game helps to examine the location in advance, think over the action plan and estimate the outline of the murder of opponents. We do not advise doing all this right in battle.

A reasonable approach – first study the location, remember the routes of ordinary opponents, cut them all without a single sound, without spending a drop of health, and only then go to the boss. You can even try to kill him in the same secretive way, if you manage to go from the back. True, this dirty technique does not always work. Fromsoftware endowed some bosses with a unique chip – two or even three strips of health. So you will not come out of one blow to get out of one blow.

If there are no bushes or hills nearby, then you can always press against the wall – and the enemy will not see you

If something still went according to plan, the enemies noticed you and nowhere to retreat-do not try to cunning. The scheme “chopped down with a katana, hid, repeated” in Sekiro will not work. Yes, from the next boss you can escape and sit out somewhere higher until he calms down and does not lag behind you. But as soon as the combat melody subsides, the enemy will return to the usual regime and his health will completely restore. Everything will have to start over again.

Of particular importance for Sekiro Stlax Mechanics: Shadows Die Twice is sound. On any location, mountains of rubbish are lying, starting with clay dishes and ending with bamboo dry -glass, so look carefully under the feet. No, you will not die in battle, because they accidentally stumbled against a stone, but enemies (and especially bosses) have a phenomenal hearing. Stepped on crispy scums from some pot-instantly attracted attention. To get rid of this trouble temporarily, use the Hatecin lollipation – it drowns out sounds and hides your presence from opponents.

Death, fighting and concentration

The name of the project is not lying: in Shadows Die Twice you can “die twice”, losing only half of the accumulated wealth and experience with each resurrection. So from the very beginning, try not to carry too much gold and pumping glasses with you – it is better to immediately put them in the consumption. And in front of the boss files, it is worthwhile to spend everything cleanly: and in order for Sinobi to be extremely effective in battle, and simply in order to avoid large losses (there is always a risk of dying not twice, but twenty). But if you really need to accumulate a large amount, you can still protect your savings: for this, the developers added bags of gold to the game, which you can buy from merchants or just find in the open world. With the help of such bags, you convert coins that can be lost at death, in the “fireproof” money that will simply lie in the inventory until you need.

At the very beginning, the game will greatly discourage you, putting it against a deliberately invincible enemy

The Sekiro combat system: Shadow Die Twice has changed quite much compared to other games Fromsoftware. Usually after all: a blow, roll, a blow again – and repeat until the boss falls. Now, with simple jamming with rifts, it has become much more difficult to defeat the enemy. The fault of everything is a concentration that replaced the usual endurance. Each enemy has another yellow, already yellow, and it must not be devastated to the red strip of health, but, on the contrary, fill it out. Each successful attack or the in time set the block is gradually exhausting the enemy, and when a strip of its concentration is filled to the limit, it will open for a deadly blow. Then the enemy can be beautifully destroyed in one movement – regardless of how much health he had left.

The problem is that the wolf has the same yellow strip, and it works according to the same rules: it is filled from each error in battle. If you exhaust the concentration to zero, the synobi itself will become an object for reprisal. And the rate of restoration of concentration (both with you and the enemy) directly depends on the level of health: the stronger you are injured, the slower it returns. But now you do not need to relax between the series of shocks – you can swing a sword at least to infinity.

Thanks to such a system, it turns out that you can kill any enemy in two ways: either by the old fashioned way to demolish his health, or try to exhaust concentration, skillfully combining the attack with the defense. The first option is much simpler, but longer and dreary – is suitable for those who are still on the "you" with a paring system or do not want to take risks once again. The second is much faster and more efficient, but also more dangerous for the player himself. We carried out a couple of tricks, missed the necessary timings – and they themselves https://bets-io-casino.co.uk/ were left without concentration.

Those who have not yet been fully mastered in the new combat system, it is best to combine approaches: first to demolish part of health so that the concentration of the enemy is restored more precisely, and then go to work out on it of fencing techniques. And certainly it will not work to go through the whole game, just jaming the opponents and leaving the impact on time. It will have to learn more complex receptions in any case: part of the bosses and mini-bosses without this is simply impossible to kill.

Local birds pose a real danger to the player

The best example is samurai, whose battle technique is very similar to the style of the wolf itself. It’s easier with large enemies: they are clumsy, it’s not so difficult to go behind them behind them. But other samurai or Sinobi hunters move as quickly as you, and they attack no less inventive. Therefore, with them, a special emphasis should be fucked on fencing. The most productive tactics are more often to parry in the block than to pour blows. And there is also a “mikiri counterattack”-a very dangerous technique that blocks the enemy’s attack and reduces its concentration. True, this is not a panacea: without the perfect sense of timing, Mikiri will not help in battle, but will substitute you. A slightly safer option is to jump over the cuts and beat with your foot in the air; This also reduces the concentration of the enemy well.

Try to learn how to fend off all the blows as soon as possible. This skill is a kind of fuse: with successful parries, your concentration will not be broken even when its stock is completely exhausted. With opponents attacking a series of blows, it is quite possible to catch the rhythm and fend off almost with your eyes closed: just the sound of a clang has become different depending on whether you fall into the winding window or not.

Tools

The prosthesis in Sekiro is a multifunctional thing: here you have a fiery gun, an ax, and a hook-cat. True, in the early stages of the game they will not let them use a lot-except that you can fly on a hook-cat as much. To use the abilities of the prosthesis, you need a special resource – the emblem of the spirit. They fall from defeated enemies, but you can go in a simpler way: buy them from an idol of a cutter, a local analogue of a fire. At first, the emblem of only about fifteen.

There are many tools, but in order to open at least the main ones, you will have to carefully examine the starting location. The very first thing you get is built -in shuriken, the most universal gadget of all. Shurikins work perfectly against wolves and any jumping opponents: they cause great damage to the enemies in the air and knock them down to the ground. Shuriken spends only one emblem of the spirit, so that even with a small margin they will be a serious help in battles with some bosses.

Do not forget that Sekiro can always pause to calmly think the tactics and choose the necessary items

Another equally useful prosthesis is Sinobi's ax. Firstly, the damage from the ax is significantly higher than from ordinary attacks, especially at the beginning of the passage. In addition, there are, for example, opponents with wooden shields. It makes no sense to attack these guys in the forehead. And, in order not to run the circus with rifts and attempts to go behind your back, it is better to simply get an ax: it is split from one blow. And at the same time deprives enemies of a noticeable fraction of concentration or simply stunes. But you should not rush with an ax at any opponent either: this is still a situational thing. It is convenient for them to crush small bipods with shields or finish off mini-bosses, but to meddle with someone more “fat” and agile can be dangerous. The ax is heavy – and the animation of the attack lasts much longer than that of Katana. Sometimes it is better to deliver a true blow with a sword than not to have time to evade and lose health points.

If suddenly several opponents press you to the wall at once, even if ordinary people, the wolf will not be greeted. In such a situation, the "firecrackers of Sinobi" will come in handy. In fact, these are claps with flashes, temporarily blinding and immobilizing enemies. In addition, firecrackers reduce the concentration of all enemies in the region, and in combination with a “vortex attack” they will help you get out of Western. Just stun the opponents at the far and even medium distance is unlikely to come out: the firecracking range is small, but the defeat sector is quite wide. This modification can simply be bought for 500 coins from one of the merchants.

Beasts, by the way, are very afraid of firecrackers

It is better to use not ordinary attacks against particularly evil mobs with burning red eyes, but a local analogue of the flamethrower working on the principle of Ignny's sign from "Witcher 3". But this modification is suitable not only for red -eyed. You can also, for example, throw the boss with oil and set fire to – while the enemy is on, the concentration is not restored. The main thing is not to forget that the area and range of the tool in the tool is very small. From the habit, you most likely will not even reach the enemy with fire.

Skills

What to do if in the heat of battle you have no emblem for prosthesis? At least, after the next death, it is worth running into Asina's castle dungeon and knock out ceremonial tango there from the mini-beard. Using it, you get temporary emblems in exchange for health points – a similar mechanic was at bloody bullets in Bloodborne. Although a real Sinobi is able to deal with enemies and without additional gadgets. So that you can crush opponents with bare hands (with katana), martial arts open from the very beginning of the game almost from the very beginning.

In fact, these are active skills, each of which makes life a little easier on the battlefield. In each branch there are several tricks at once, which can be pumped one by one, but only one of them can be installed in the slot. By default, a basic set of skills is available, but in the course of the game you can find additional skills books.

With obtaining the first levels, it is worth pumping an attack-vikhr. She not only works fine against a group of enemies, but also causes good damage even to fat bosses; and it costs a little, because it is at the very beginning of the branch of skills. But from more “expensive” skills, “breathing of life: light” – it restores a health supply every time you inflict a mortal blow every time. The only catch is that the skill costs five levels, and to start the game, this is how much. In addition to it, you still need to get: it is far from the first position in the branch of skills. In total, to discover the “breath of life: light”, you will have to fork out at eight levels.

Diseases, medicine and alchemy

Lost out: you will constantly die. This is perhaps the most correct attitude for the person who first launched Sekiro. Another thing is that here constant deaths affect not only the protagonist, but also the game world as a whole. If you die too often and return, the surrounding NPC will eventually get sick from the protagonist "dragon poet". While they are sick, you cannot perform their plot quests – which means you have to treat them. The healer Emma from the destroyed temple will help this: she needs to bring a sample of infected blood, and a little later to return for a therapeutic amulet. But in order to use it, you need to get a rare resource – a divine drop of blood (you can either buy or find it). But he treats the ritual with this amulet of not one, but at once all infected. Hurray, you can run around quests again! At least until you die a dozen times.

Dragon Polar is inconvenient for another reason: the higher the infection, the less chance not to lose gold and experience after death. So, instead of climbing on the rang, think again: but you need it? In a hopeless situation, when it becomes clear that your skills and resources are definitely not enough to finish off the enemy, it is better not to fight to the last, but to retire towards the closest idol of the cutter. And later return to battle with new forces – and, possibly, even with a new tactic.

By the way, to die at least a little more often, you need (unexpectedly!) to use a flask with medicine – the same estus from the Dark Souls series. Initially, you have only one such flask in your hands. You can increase reserves very non-trivial: by killing two mini-bosses (samurai) on a starting location. After defeating them, you will fall one pumpkin seed from each. Emma should also be attributed to them – she knows how to increase the “Hilok” supply with their help. In the future, the seeds will fall from the defeated mini-bosses.

What else is worth paying attention to? Sekiro has a lot of all kinds of candies, balls of wealth and other at first glance useless objects. In fact, of course, almost everyone will come in handy sooner or later. For example, some candies significantly reduce damage to the wolf, while others, on the contrary, increase the effectiveness of its attacks. The balls of wealth and good luck are perfect for the farm on already familiar locations: the first for a short time increases the amount of gold that falls out with enemies, the second gives more Luta. But if you have fallen one of the balls, do not rush to use it: the duration of the action is quite small. It is better to first go to the level already passed, kill all enemies there and only then apply the ball. So it will be possible to quickly run through the location and collect increased production without unnecessary risk.

In addition, some opponents have abilities that apply negative effects on you. The simplest of them is poison and combustion. The powder of fire resistance helps well from the latter, and it will come in handy more than once: enemies with torches will come across very often, especially in a bamboo grove. At the later stages of passing from some merchants it will be possible to buy replenished flasks with medicine that relieve negative statuses.

And you have already played Sekiro: Shadow Die Twice? Which seemed the most difficult in the first hours of the game? Share in the comments – and offer your advice for those who are just going to embark on the path of Sinobi.

Buy a game | SEKIRO launch center: Shadows Die Twice

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