How often do you think about the beauty of nature that surrounds us all? And you are doing something to preserve what you have? People who live in the world of Lost Planet games did not score their heads too much with such trifles. Over time, Mankind’s land-mature brought to the pen, and all the forces were thrown into the search and development of new worlds. The case went much more complicated than it seemed at the beginning. There was only one potentially suitable planet for life – e.D.N.III. There were two problems: fierce cold and hordes of hostile acrid, incredible monsters. The smallest of them corresponded to human growth, and the largest reached the size of ten -story houses. It was not possible to destroy terrible creatures with the existing weapon. Having adapted to the local climate, their skin became stronger than stone, and even a dozen shots from a grenade launcher was unable to break through the shell. Humanity had to retreat to study the vulnerable places of the creatures and come up with a way to melt the ice and thereby create favorable conditions for life.
Light at the end of the tunnel.Net
It would seem that such a majestic narrative. But no. The whole backstory fit in the first screensaver (well not in a separate text file), after which the scriptwriters did not torment themselves and condemned the protagonist to this, ruthlessly cutting down all his memories. Closer to the finale of the game with a hacksaw, they worked again, thereby maring the epic plot failure. Despite the shortcomings (the above is more significant than everyone else), the project has become successful, and this spring publishing house Capcom announced the continuation of the hurricane action from a third party. Producers of the developed Lost Planet 2 We are sure that the story in the first part turned out to be excellent, thereby unequivocally hinting that there is no light at the end of the tunnel, and is not expected.
Ton Lost Planet 2 even easier than in the original. Events will unfold after ten years. The area on e.D.N.III was partially thawed for the past temporary segment, but it was no easier from this, since new varieties of acridist appeared from nowhere. All. But, despite the narrative giving a rotten smell, the project will most likely turn out to be stunning. Developers, dropping the plot “ballast”, focused efforts in all other respects.
Murder is not a sin?
The first innovation that will meet you in the sequel is the choice of a character. At the same time, it is not forbidden to change the appearance of the protege, choose the right clothing. Weapons modernization will also be carried out here. The main components of a single gameplay Lost Planet go into oblivion. Now there is no main character, and the bet is on joint passage. Three friends will help to clean the levels, or they will be replaced by bots if the comrades cannot substitute the shoulder in the fight against the monsters.
You can maintain a group in various ways. If a acquaintance with him is a grenade launcher, and it is not possible to shoot him possible because.D.N.III opponents not only acrides, but also people who are eager to https://www.m-s.it/wp-content/pgs/ninecasino-review-is-it-worth-your-time-and-money.html get everything on the planet to a personal disposal), you are just right to take the initiative. The initiative in this case is a folding shield. You went out with this and cover your partner while he aims, shoots and reloads. The case will not be limited to a barrier alone, the creators promise many conditions where cooperation is mutually beneficial. It is not a sin to insure or kill each other in battles on the network. All multi -user modes that were in Lost Planet (it should be noted that they are banal) will remain, and several new ones will be added to them.
The characters have the strength to carry extremely huge machine guns and missile systems, which a person simply cannot be lifted. I recall Serious Sam and Sam himself with a gun in his hands (in the sense of not a gun, but a real gun shooting cast -iron nuclei). At the same time, the monsters will become even more, although they were also rather big. The Japanese love for huge, the size of a ten -story house to bosses and weapons, in size exceeding its owner of a time one and a half times. The destruction of the largest reptiles takes place in several stages. Panoramic shelling, walking on the back, entering the mouth and race through the insides with cleaning the scored respiratory tract – a hurricane vortex and adrenaline Lost Planet will be recognized.
And you know that … maybe next year, or maybe even later a film will appear, but not simple, but based on the game Lost Planet. It will be called … Lost Planet! There is no information on the merits, but a person with a hard -to -call name Toshikhiro Tokumaru As an undeniable argument in the direction of the quality of the tape, the potential spectators scares with crazy amounts, about 150-200 million dollars that will be spent on the film. We are already afraid.
The best reward
I recall June 2007. In early summer, I got a new computer and went to the store in order to purchase the last games for a visual check of chips of microcircuits. Once on the spot, he asked the seller, what would it be to buy. The answer was this: Lost Planet. Having launched the action, I set the video settings to the maximum and missed a tedious screensaver. It was followed by a cut-scent on the engine. The quality of the graphics turned out to be stunning. There was no limit to positive impressions. A friend arrived at the scene immediately. He demonstrated a fight with a giant worm. In a huge area, dozens of explosions rattled per second, hundreds of monsters scurried everywhere, and the picture on the screen “shuddered” from the actions of colossal acrid. The acquaintance was silent. About half a minute passed, and he said: “Just like in a movie”.
Such a comparison is not the best reward for the efforts of developers? While Crytek Trubila – they say, “in our Crysis wherever there is a shoot – everything is destroyed”, in Lost Planet, this possibility has already been realized. The technology is so good that even after two years, a sequel can be created on the old engine without noticeable damage to the visual component. But the authors are ready to delight again. In the walls Capcom For these purposes, a new engine is created MT-Framework 2.0. It seems that the image with a lifted mouth will come up once again.
In the newly -minted “motor”, only one thing embarrasses – an excessive shock during explosions and some other special effects. It can be seen that the developers sleep and see detonations every few seconds. Because of them, the picture is constantly “blurring”. By the way, this drawback was observed in the original game. In dynamics, everything looks great, but the distinguishability of what is happening for about a second is lost.
But to hide the sides of the aggressors and enjoy the picturesque landscapes in a second, you will have to wait until next year.